
Home
Rule Book
Sample
Stage
Membership
Email
Discussion
Forum
Match Results
Links
|
SECTION 1 SAFETY
- All persons, competitors or spectators must wear ear protection
while with 50 yards of live fire. Eye protection is strongly recommended,
but not required.
- Every new shooter must be cleared with the Match Director as
having a basic knowledge and be able to use the knowledge to be
a safe competitor.
- ACTS functions on a "Cold Range" basis for safety.
Unloaded firearms may be handled in designated areas only. Firearms
may only be loaded or unloaded at the direction of Range Officers.
Violators face disqualification from the match.
- Any shooter whose firearm breaks the 180 during the course
of fire will face disqualification. The 180 is an imaginary line
separating up range from downrange. This line moves with the shooter
throughout any course of fire.
- Any shooter who "sweeps" him/herself or any other person with
a loaded or unloaded firearm at any time shall be disqualified.
- A shooter will not draw a holstered sidearm while lying in the
prone position.
- Accidental/Negligent discharges will result in disqualification
from the match.
- Intentional discharges in a direction deemed unsafe by the Range
Officer shall result in disqualification from the match.
- Any shooter who displays disruptive behavior or is abusive
(verbal or otherwise) towards any other person at that match will
be disqualified.
- Any shooter found to be or is suspected of being under the
influence of any drug or alcohol immediately before or during
the match will be disqualified.
- Dropping an unloaded firearm behind the firing line necessitates
that a Range Officer pick it up, confirm it is not loaded, and
in a safe manner return it to the shooters bag, holster or vehicle.
Any dropped firearm found to be loaded would cause the shooter
to be disqualified. Dropping a loaded firearm during the course
of fire will cause the shooter to be disqualified.
- All persons at the match must obey Range Officers with respect
to the shooting competition and safety rules. Any shooter failing
to do so will be disqualified and removed from the shooting area.
Any person failing to observe this rule will be removed from the
shooting area.
- Unsafe gun handling by a competitor during a match may result
in disqualification from that match. Unsafe gun handling may include
but is not limited to accidental discharges, sweeping, shooting
over confining berms, unaimed or uncontrolled fire, and any other
actions deemed unsafe by the match staff.
ACTS has based it's range commands on the assumption that the shooters
will present themselves to the starting position with their firearm(s)
unloaded and holstered/slung, prepared to shoot the course of fire.
It is the shooter's responsibility to understand the rules governing
the course of fire. The Range Officer (RO) will invite the shooter
to the starting box or area and give the following commands:
- "Load and make ready." - The shooter may now load
his/her firearm and assume the starting position as defined in
the course of fire.
- "Are You ready?" - The RO asks if the shooter is prepared
to proceed. If the shooter is not ready to proceed, it is the
shooter's responsibility to inform the RO that they are not prepared.
When the shooter does not respond negatively to this question,
the RO will assume the shooter is ready.
- "Stand By." - This is the verbal signal given by the
RO to the shooter that the start signal will follow soon.
- Start Signal - The signal for the shooter to start the course
of fire will most often be an audible signal from an electronic
timing device. However, other options can include visual, verbal,
or other start signals that must remain the same for all shooters
that execute the course of fire.
Once the shooter has apparently completed the course
of fire, the RO will issue the following commands.
- "If you are finished, unload and show clear." - If
the shooter has finished the course of fire, he/she will then
remove all magazines, and ammunition from his/her firearm(s),
and hold the firearm(s) in a position that allows the RO to confirm
the firearm(s) is/are unloaded.
- "Slide Down/Bolt Closed Hammer Down." - Is the command
given by the RO after confirming the shooters gun(s) is/are unloaded.
The shooter will follow the command by closing his/her firearms
actions and dry firing downrange to ensure that the firearms are
clear. The redundancy of dry firing after the RO clears the shooter
is a requirement. If the shooter believes that dry firing will
cause damage to his/her firearms, a third person is required to
visually clear the shooter.
- "Range clear." - This command given by the RO to indicate
the range is safe. No one should move forward on the range to
perform range duties until this command is given.
Other Commands...
-
"Cover!" The RO will issue this as a
warning to tell the shooter that he/she is out of or not properly
using cover. If the shooter fails to take immediate action to
correct this, a failure to use cover penalty will be assessed.
- "Muzzle!" The RO will give this command as a warning to
the shooter if he/she is close to breaking the 180. Failure to take
corrective action may result in a DQ (Disqualification)
- "Stop!" or "Cease Fire!" At this command, the
shooter will stop everything. He will stop firing, and remain at his/her
current position. This command is only to be issued if a safety violation
have been committed, or there is some other hazard present. Any Shooter,
Spectator, or RO may call this command.
SECTION 3 DEFINITIONS OF FIRING POSITION/STYLES
& Starting Positions.
- Free style - being the shooter's choice, generally standing
supported, kneeling or prone, etc., firing position.
- Strong hand - in the case of a right handed person this would
mean their right hand only, unsupported by their opposite hand.
All functions must be performed by this hand alone with the exception
of reloading, clearing malfunctions or unloading.
- Weak hand - in the case of right handed person this would mean
his/her left hand only, unsupported by their opposite hand. Draws
must be using the strong hand, the firearm will then be transferred
to the weak hand and firing may commence. Drawing, reloading,
clearing malfunctions or re-holstering may be done with the assistance
of the strong hand.
- Strong hand injured - in the case of right-handed person this
would mean their left hand only, unsupported by his/her opposite
hand. The strong hand may not be used in any way shape or form,
to include reloads.
- Weak hand injured - in the case of right-handed person this
would mean their right hand only, unsupported by his/her opposite
hand. The weak hand may not be used in any way shape or form,
to include reloads .
- Kneeling - is defined as having a minimum of one knee on the
ground.
- Prone - is defined as body horizontal to the ground (knees,
thighs, and navel must touch the ground).
- Surrender (starting position) - is defined as facing downrange,
hands empty with wrists above the shoulders.
- Tactical (starting position) shooter facing downrange with
rifle in both hands, buttstock at hip level on strong side with
muzzle pointing downrange at eye level.
- Alert/Low Ready (starting position) shooter facing downrange
rifle in both hands, buttstock in strong shoulder, muzzle downrange
at navel level.
- Ready (starting position) Shooter facing downrange, rifle in
both hands buttstock in shoulder muzzle downrange at eye level.
- Strongside Sling Arms (starting position) Shooter facing downrange
with rifle slung over the strong shoulder muzzle up.
- Weakside Sling Arms (starting position) shooter facing downrange
with rifle slung over weak the shoulder muzzle down.
- The default starting position for all courses of fire that do
not have a clearly defined starting position is; standing facing
downrange, loaded sidearm holstered, loaded rifle at Alert/Low
Ready.
SECTION 4 EQUIPMENT
- All firearms used in ACTS matches must be suitable for either
concealed carry, military, or police use.
- All handguns must either be 9mm Parabellum (for autos) or .38spl
(for (revolvers) caliber or greater, or (if the caliber is below
9mm Parabellum/.38spl) have been used by a regular military service
as a standard service sidearm, and appear on the BATF Curio &
Relic list.
- All rifles must be .223 Remington or higher. All pistol caliber
carbines must comply with handgun caliber requirements.
- All firearms are subject to inspection and approval by the Match
Director or Range Officers.
- All firearms must be legal to own in the jurisdiction in which
the match takes place.
- ACTS requires a holster that will securely hold your handgun.
The holster must cover the trigger guard area.
- No "Competition Holsters" will be permitted. If it
is not suitable for duty/concealed carry, it is not permitted.
The Match Director will have sole discretion in what he/she may
or may not permit at his/her match. In general, if a manufacturer
lists a holster as a "competition holster" it is not
permitted.
- Chest holster must be mounted on the shooter's strong side.
weak side (cross draw) holsters are prohibited.
- Belt mounted holsters must be on the shooters strong side,
and must be mounted between 12 o'clock and 3 o'clock for a right
handed shooter and 9 o'clock and 12 o'clock for a left handed
shooter
- Shoulder rigs are not permitted.
- The Match Director may require a "holster test".
With the gun/belt/holster assembly attached to the tester in the
manner it is to be worn, the handgun must be retained in the holster
when the tester hops. During this hop, both of the tester's feet
must clear the ground, the tester's heels must clear the ground
by at least 3 inches and the tester may not hold or touch the
handgun. All retention devices on the holster used to pass the
holster test must be engaged at the start of every course of fire.
- If a belt holster is to be worn, ACTS requires a belt sufficiently
strong enough to hold your holster and magazines/speed loaders
in a safe manner. The belt is to be worn about the waist.
- ACTS requires sufficient magazines/loaders and pouches as necessary
to complete the stage at hand. The pouches may be attached to
your gun belt or thigh rig, chest pouch, vest, etc, but in any
case, must be on the body. During the course of fire all reloads
must come from pouches, unless otherwise directed by the course
of fire. During the course of fire, you may safely retrieve any
ammo that has been dropped. (redimags & mag cinches are permissible)
- Extra capacity magazines are permitted, however, they may not
be loaded in a sidearm at the beginning of a stage. Pistol magazines
must fit flush with the magazine well when a stage begins.
- Rifles with grip-pods may be used, but the grip-pod may not
be deployed unless it is on a PR rifle. Shooters who deploy a
grip pod during a stage will take a DNF for that stage.
- Rifle magazine pouches must cover no less than 1/2 of the magazine
- Pistol magazine pouches must cover at least 1/2 of the magazine
- No muzzle brakes. (Exception - AK47/AK74 style muzzle brakes,
those found on the M1A rifle as they come from the Springfield
Factory, and muzzle brakes permanently affixed to rifles built
between September 1994 and September 2004)
- No extended magazine wells for rifles
- Magazine wells on sidearms may not be wider than the grips of
the sidearm to which it is attached
- Lightening cuts on sidearms are permissible.
- Drum magazines are not permitted.
- Slings are mandatory and must be factory made. Homemade slings
are no longer permissible.
- No "Competition" modifications may be made to any
firearm used in ACTS matches The following is a non-inclusive
list of such modifications:
· Compensating, venting or metering ports (factory compensated
pistols are permitted).
· Optical sights, scopes, or barrel weights. (Service Rifle
& Pistol)
· A weight of more than 4 oz. over stock. (Pistols only)
· Any barrel other than factory stock or comparable replacement.
(except on Precision Rifles)
SECTION 5 TARGETS/SCORING
- The official target of the ACTS organization is a brown cardboard
silhouette target that measures 22" wide, and 34.5"
tall (pictured below). It is the same target used by IDPA (International
Defensive Pistol Association).

- Hard cover is defined for scoring purposes, as an impenetrable
barrier. Hard cover is indicated using black on a hostile target
with a crisp line delineating the hard cover areas from the scoreable
areas. Shoots landing on Hard Cover are scored as misses.
- Soft cover will be described as a vision barrier through which
shots may pass and be scored on the shoot targets. Both shoot
targets and no shoot targets are considered soft cover. A full
diameter hole in either, made by a shot subsequently striking
a shoot or no shoot target downrange will be scored as a hit on
the down range target, and any applicable penalties will be assessed
(in other words, "shoot throughs count").
- Use of Cover -- If cover is available to the shooter, he/she
must use it if practical to the solution of the stage. A shooter
is considered to be using cover if 50% or more of the shooter's
"Zero Zone" is behind cover and not visible to the most threatening
target. (A Shooter's head counts at 30% of his Zero Zone.
- If no cover is available or if the shooter is moving between
cover points, the shooter must remain in motion.
- If there are no hostile targets within 75 yards of the shooter,
the prone position is considered acceptable cover.
- No-shoots are targets that are indicated as a non-engageable
target. No Shoot will have "empty hands" stenciled onto
the target.
- Scoring is done on a "total time" basis. The accumulated
time of all runs, plus target hits, plus penalties equal total
time. That will be the score. On the ACTS target, 0 zone hits
add 0 seconds, 1 zone hits add 1 second, and the 3 zone adds 3
seconds. If a hit breaks the perforation between zones, the shooter
is given the better score. In order for a hit to be considered
to be breaking the perforation, the lead ring left by the bullet
must touch the perforation. A residual tear in the paper does
not count. Targets that disappear during the course of fire will
be given penalties for no hits on target or failure to neutralize,
but will not receive miss penalties, targets that some portion
remains visible will receive both penalties. Steel targets are
scored as a simple hit or miss. Knockdown targets must be knocked
down to score as a hit.
- Each target must be neutralized. If it is engaged with a rifle,
it must have at least 1 shot in the "0 zone", or 1 shot
in the "1 zone", or 2 shots in the "3 zone."
If it is engaged with a handgun, it must have at least 2 shots
on paper regardless of their location to be considered neutralized,
unless the shot is in the triangle zone of the "head"
then only one is required for the target to be considered neutralized.
- Standard engagement will require two shots per paper target.
the best two hits on any target will be counted for score.
- Magazines with ammunition must be retained during reloads.
A magazine is not considered dropped until the shooter leaves
point of cover where it was dropped, or if the magazine was dropped
on the move. Penalty is assessed per magazine dropped. Empty magazines
may be dropped/abandoned without penalty.
- If multiple strings are used on a stage the number of hits per
target should be two times the number of strings for the stage
(three strings of fire - each target should have at least 6 holes).
Any number of hits less than the number required will be counted
as a miss. FTN and FTE penalties will not be assessed on a CoF
with multiple strings of fire.
- The following penalties may be assessed during scoring:
| Miss |
10 seconds |
| Hitting Non-Threat Target |
15 seconds per hit. |
| Premature start |
5 seconds. |
| Procedural |
5 seconds. |
| Failure to use available cover |
5 seconds. |
Leaving cover w/ empty
weapon in hand |
5 seconds |
| Dropped Magazine |
10 seconds per magazine dropped. |
| No Hits on Target |
35 seconds. |
| Failure to Neutralize |
15 seconds per target. |
| Overtime shot |
10 seconds per shot (par time stages only). |
| Contact Shot |
35 seconds (only applied if shooter blows paster off of
a target) |
| Circumvention of game spirit* |
30 seconds. |
| Poor Sportsmanship** |
60 seconds. |
*Circumvention of Game Spirit is where a shooter intentionally
skirts the rules to gain an advantage, or where the shooter executes
a stage in a manner that is tactically unsound.
**Poor Sportsmanship is pretty self-explanatory. ACTS is a sport
for manly men & thick skinned women. No whining is allowed.
(multiple violations may result in ejection from match)
- It is the Range Officer's responsibility to insure that scoring
for their stage is done properly. Each shooter is responsible
for signing their score sheets after they have reviewed it for
completeness and accuracy.
- No shooter or spectator may touch any target until it is scored.
Any person doing so may be disqualified from the match.
- If at anytime a competitor is unable to finish a stage or string
because of the competitor's equipment failure (i.e. barrel blockage,
firearm breakage, etc.), the competitor will be scored his time
and hits for the course of fire until the breakage, and awarded
ALL penalties for misses, failures to engage, and any other procedural
penalties appropriate to the stage or string.
- In the event of breakage, a competitor may complete the match
with an "equivalent" firearm after receiving express
permission from the Match Director to make the substitution. The
equivalent firearm must be of the same caliber and division as
the firearm with which the competitor began the match.
SECTION 6 DIVISIONS
Rifle -
· Service - a semiautomatic rifle equipped with iron sights
whose magazine capacity is at least eight (8) rounds. May be magazine
fed or fed by stripper/en bloc clips chambered in a centerfire caliber
(.223 Remington minimum).
· Enhanced - a semiautomatic rifle equipped with non-magnifying
optics or magnifying optics up to 4x chambered in a centerfire caliber
(.223Remington minimum).
· Open - A semiautomatic equipped with magnifying optics greater
than 4x or a semiautomatic rifle equipped with multiple sighting systems
(other than iron sights) Minimum caliber is .223 Remington
· Pistol Caliber Carbine (PCC) - Any semiautomatic rifle chambered
for a pistol caliber (the FN 5.7 cartridge is included in this division).
· Other Rifle - All other optic or iron sighted rifles that
do not fit in one of the previously listed categories.
Handgun -
Handguns will not be classified into divisions, as they are secondary
weapons. They must however, be of a caliber and style suitable for
modern combat. Pistols must be 9mm or greater, revolvers must be .38spl
or greater, or (if the caliber is below 9mm Parabelum/.38spl) have
been used by a regular military service as a standard service sidearm,
and appear on the BATF Curio & Relic list. They may not be equipped
with optics of any kind. Laser grips, or flashlights or lasers mounted
on a factory equipped accessory rail on the bottom of the slide are
permissible.
SECTION 7 STAGES
- Stages must be set up in a safe manner, without presenting
a hazard to any shooter. You must take into consideration ricochets,
ground hazards, visibility, local shooters abilities and any other
item that may constitute a problems such as, 180's, shoot throughs
etc. The Match Director is responsible for this.
- Each stage must be presented to every shooter in the same way:
Shooting areas, target arrays, target types, props, range commands,
etc. Every controllable aspect of the course of fire must be the
same for every shooter at the match.
- Stages and their descriptions must be set up clearly. Make
things easy to understand. Shooting boxes and/or areas must be
easy to distinguish from the surrounding area. Props are up to
the course designers and Match Directors. Keep in mind that you
want people to enjoy the challenge, not curse your birth.
- Props must not provide any danger to the competitor. Any prop
that is used that requires maneuvering completely over, around,
through or under must have an alternative procedure available
for those that may be physically unable to follow the directed
course procedure. No penalty is to be assessed if the shooter
gains no advantage. A genuine disability must be present to use
the alternate procedure. Remember the "No Whining" clause.
- A "par time" may be set for a course of fire, but
must not be less than 1 second per shot required per 25yds. (one
target at 25yds, and two targets at 50yds must have at least 5
seconds of engagement)
- Rifle only targets will be no closer than 25 yards
- Handgun only targets many not be farther than 25 yards.
- Rule 9 does not apply to targets not designated as rifle or
pistol only.
- Steel targets may not be placed closer than 10 yards (for handgun)
and no closer than 25 yards (for rifle).
- In the event of limited space, smaller targets (with proportionate
dimensions) may be used to simulate greater distances.
- Timing of stages will be done using one of three methods:
·Timed Stages - Timed with a shot timer - from start buzzer
to last shot fired + penalties.
·Untimed Stages - Firing window limited by events other
than the timer, or timer not used (raw time will be "0").
·Par Stages - Par time window, from start buzzer to end
buzzer and overtime (shooter does not have to cease fire at second
buzzer). Regular target points and penalties apply plus penalties
for shooting beyond the par time limit.
SECTION 8 PROTESTS
- Protests regarding scoring or Range Officers decisions must
be made verbally first to the Range Officer in charge of that
stage, then to the Match Director.
- If no consensus can be reached, A Protest Committee will be
established by the Match Director consisting of three competitors
present at the match.
- The protesting competitor and the RO will have 30 seconds to
plead their case to the protest committee.
- The protest committee will not deliberate, but will make an
immediate verbal vote either in favor of the protester or the
RO.
- The decision of the Protest Committee is final.
- If the protester prevails, he she will re-shoot the stage.
In the event of such a re-shoot, a different RO will score the
re-shoot.
- If the RO prevails, the protester will be assessed all penalties
and points as originally scored by the RO plus a 5 second delay
of match penalty.
- If a shooter has a protest they are not to sign the score sheet.
SECTION 9 RESHOOTS
Re-shoots are mandatory under the following circumstances*:
- Range equipment malfunction.
- If a Range Officer mistakenly stops a shooter for a suspected
safety problem, and the problem was not real. Safety concerns
that are not of the shooter's doing will also be grounds for a
re-shoot.
- In any case where a competitor is not afforded the same opportunity
to shoot the stage as all other competitors.
- When the Stage has been finished and the score sheet that is
given to the competitor is not completely or correctly scored.
- When the Range Officer and the Match Director concur on special
circumstances for granting a re-shoot.
*The competitor may decline the re-shoot at his/her own discretion.
The Match Director has final say in all matters not covered by these
rules.
© 2005, 2006, 2007 American Confederation
of Tactical Shooters All Rights Reserved.
No portion of this website may be reproduced without prior written
permission.
|